![]() This version is one of the first public ones. The source code of the program is available on github at the link ![]() When developing the program, third-party developments were used, such as AMDCompress, libimagequant, libjpeg, libpng, libsquish, libtiff, LZO, PVRTexLib, zlib. I would like to thank the people who helped at different stages of the program development: Ash Rogers, GodFather, Flame, Vadim, Ss4gogeta0, M4k3, LINK/2012, Matias_Montanna. OS version: Windows 7 32bit/64bit and above. * Language support: English, German, Russian, Ukrainian, Portuguese, Croatian, Spanish, Italian. * Image format support: PNG, DDS, BMP, DDS, PVR, TIFF, JPEG, TGA. * Integration with Windows in the form of preview icons and context menu for TXD-archives. * Generation of mip-levels, resizing, format, texture rendering settings. * Bulk envelope, export and assemble TXD archives. * Support for all DXT compression algorithms (DXT1-DXT5). * Platform support: PC, PS2, XBOX, Mobile, PSP, Gamecube. * Game support: GTA3, GTAVC, GTASA, Persona 3/4, Manhunt, Sonic Heroes and more. Magic.TXD is designed with all the features of RenderWare in mind, allowing you to edit TXD archives with as much flexibility as possible. Magic.TXD is a universal editor for TXD archives for games based on the RenderWare engine.
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